3.20 Using Precompiled Headers
Often large projects have many header files that are included in every
source file. The time the compiler takes to process these header files
over and over again can account for nearly all of the time required to
build the project. To make builds faster, GCC allows users to
`precompile' a header file; then, if builds can use the precompiled
header file they will be much faster.
Caution: There are a few known situations where GCC will
crash when trying to use a precompiled header. If you have trouble
with a precompiled header, you should remove the precompiled header
and compile without it. In addition, please use GCC's on-line
defect-tracking system to report any problems you encounter with
precompiled headers. See Bugs.
To create a precompiled header file, simply compile it as you would any
other file, if necessary using the -x option to make the driver
treat it as a C or C++ header file. You will probably want to use a
tool like make to keep the precompiled header up-to-date when
the headers it contains change.
A precompiled header file will be searched for when #include is
seen in the compilation. As it searches for the included file
(see Search Path (The C Preprocessor)) the
compiler looks for a precompiled header in each directory just before it
looks for the include file in that directory. The name searched for is
the name specified in the #include with .gch appended. If
the precompiled header file can't be used, it is ignored.
For instance, if you have #include "all.h", and you have
all.h.gch in the same directory as all.h, then the
precompiled header file will be used if possible, and the original
header will be used otherwise.
Alternatively, you might decide to put the precompiled header file in a
directory and use -I to ensure that directory is searched
before (or instead of) the directory containing the original header.
Then, if you want to check that the precompiled header file is always
used, you can put a file of the same name as the original header in this
directory containing an #error command.
This also works with -include. So yet another way to use
precompiled headers, good for projects not designed with precompiled
header files in mind, is to simply take most of the header files used by
a project, include them from another header file, precompile that header
file, and -include the precompiled header. If the header files
have guards against multiple inclusion, they will be skipped because
they've already been included (in the precompiled header).
If you need to precompile the same header file for different
languages, targets, or compiler options, you can instead make a
directory named like all.h.gch, and put each precompiled
header in the directory, perhaps using -o. It doesn't matter
what you call the files in the directory, every precompiled header in
the directory will be considered. The first precompiled header
encountered in the directory that is valid for this compilation will
be used; they're searched in no particular order.
There are many other possibilities, limited only by your imagination,
good sense, and the constraints of your build system.
A precompiled header file can be used only when these conditions apply:
- Only one precompiled header can be used in a particular compilation.
- A precompiled header can't be used once the first C token is seen. You
can have preprocessor directives before a precompiled header; you can
even include a precompiled header from inside another header, so long as
there are no C tokens before the
#include.
- The precompiled header file must be produced for the same language as
the current compilation. You can't use a C precompiled header for a C++
compilation.
- The precompiled header file must be produced by the same compiler
version and configuration as the current compilation is using.
The easiest way to guarantee this is to use the same compiler binary
for creating and using precompiled headers.
- Any macros defined before the precompiled header is included must
either be defined in the same way as when the precompiled header was
generated, or must not affect the precompiled header, which usually
means that the they don't appear in the precompiled header at all.
The -D option is one way to define a macro before a
precompiled header is included; using a #define can also do it.
There are also some options that define macros implicitly, like
-O and -Wdeprecated; the same rule applies to macros
defined this way.
- If debugging information is output when using the precompiled
header, using -g or similar, the same kind of debugging information
must have been output when building the precompiled header. However,
a precompiled header built using -g can be used in a compilation
when no debugging information is being output.
- The same -m options must generally be used when building
and using the precompiled header. See Submodel Options,
for any cases where this rule is relaxed.
- Each of the following options must be the same when building and using
the precompiled header:
-fexceptions -funit-at-a-time
- Some other command-line options starting with -f,
-p, or -O must be defined in the same way as when
the precompiled header was generated. At present, it's not clear
which options are safe to change and which are not; the safest choice
is to use exactly the same options when generating and using the
precompiled header. The following are known to be safe:
-fpreprocessed -pedantic-errors
For all of these except the last, the compiler will automatically
ignore the precompiled header if the conditions aren't met. If you
find an option combination that doesn't work and doesn't cause the
precompiled header to be ignored, please consider filing a bug report,
see Bugs.
If you do use differing options when generating and using the
precompiled header, the actual behavior will be a mixture of the
behavior for the options. For instance, if you use -g to
generate the precompiled header but not when using it, you may or may
not get debugging information for routines in the precompiled header.
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